Screenshot from Nancy Drew: Sea of Darkness, the latest PC/Mac game from Her Interactive set in Iceland. Careful attention to detail within our games enables players to trust in the accuracy of our educational content. While presented within a fictitious game setting, players still need to be able to trust that the learning material they encounter through art, dialog, or written assets is legitimate. Jeanne: There also needs to be a certain level of authenticity to the game content. This collaborative iterative process continues through to the end of the project. Changes are made as needed, with the designer responsible for ensuring design integrity.
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Then the visual style is chosen, and we start designing puzzles and activities based around story points.Īs the team begins creating the art and code for the game, we dive into an iterative design process with weekly build reviews and walkthroughs to provide feedback on the current state of the game.
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Once we have this mystery synopsis set, we flush out characters and story points to a full narrative outline. Players make these discoveries with Nancy as they investigate, whether that’s deciphering hieroglyphics in Tomb of the Lost Queen or learning the basics of coding in Codes & Clues.įor story based mystery adventure games such as ours, we begin with the five Ws of investigation: who, what, where, when, and why. Her detective work provides logical opportunities to integrate learning into games in a fun and unassuming way. How do you translate a Nancy Drew story into an engaging experience for players?Ĭathy: One of the great things about Nancy is that she’s a curious person. Turns out this drive to find alternative solutions is a perfect fit for game development. My earliest game experience, King’s Quest IV: The Perils of Rosella, cemented a lifelong gaming love of logic, puzzles, and looking for loopholes. Jeanne: I am lucky enough to have parents who encouraged learning and grew up surrounded by STEAM. Though animation was what lead me to games, I received the opportunity to assist in design and quickly realized design was a great match for me.
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The liberal arts background is actually an ideal match for design, as I need to pull from various subjects (such as language, math, science, theater or art) for any given game. Interested in becoming an animator but wanting a broader education, I received my B.A. When did you become interested in developing and testing video games?Ĭathy: I discovered design in a roundabout way through computer graphics. Set in Scotland, you’ll dodge bullets, use cool spy tech, and zip-line between buildings as you race the clock to stop a terrorist attack! Also you’ll make cookies.Jeanne and Cathy researching for Nancy Drew: Tomb of the Lost Queen. Nancy questions everything she thought she knew about her dead mother in The Silent Spy, which is easily the most exciting game of the series. This game scared the pants off at least one grown man (link contains spoilers!), so it’s not just my wimpy self saying that. The place is haunted by past tragedy and a frankly terrifying spirit. In Shadow at the Water’s Edge, you stay at a melancholy, unsettling Japanese inn. What’s so fantastical about that? The castle is plagued by a banshee, and to learn her secrets, you must pick your way through a gloomy bog to an old crone’s hut! As for the sci-fi part, well, that would be telling. The Haunting of Castle Malloyfinds Nancy in an old Irish castle, searching for a missing bridegroom. There’s also a cute romantic subplot between two of the side characters, but I won’t spoil it for you. While visiting an Arizona ranch, Nancy uncovers the ill-fated Wild West romance between an outlaw and a sheriff’s daughter…and the lost treasure that the outlaw had intended for his beloved. At least the sets are nice! Romanceįor you love lovers out there, I recommend The Secret of Shadow Ranch, based on the Nancy Drew book of the same name. Or, if you prefer Greek mythology, there’s Labyrinth of Lies, which is set in a Greek museum with a major forgery problem. Meanwhile, all of your suspects are trying to put on a play based on the myth of Persephone and Hades. In order to solve this case, you’ll have to brush up on your Egyptian mythology and use that knowledge to evade the tomb’s many deadly traps.
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Tomb of the Lost Queen has Nancy join an accident-prone archaeological team that may or may not have discovered an Egyptian queen’s tomb. This is a twofer, because both of these games rely heavily on mythology to craft the story, the puzzles, and the crime.